4-2 – Nerds on Earth https://nerdsonearth.com The best place on earth for nerds. Mon, 22 Nov 2021 17:31:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://nerdsonearth.com/wp-content/uploads/2018/04/cropped-nerds_head_thumb2-100x100.png 4-2 – Nerds on Earth https://nerdsonearth.com 32 32 All the podcasts from NerdsonEarth.com, under one umbrella. We create short run podcasts for nerds, covering D&D, Marvel, Starfinder, and more! You vote for your favorite shows and they just might get a second season. 4-2 – Nerds on Earth false episodic 4-2 – Nerds on Earth jason.sansbury@nerdsonearth.com podcast All the podcasts from NerdsonEarth.com, the best place on Earth for nerds. 4-2 – Nerds on Earth https://nerdsonearth.com/wp-content/uploads/powerpress/noe-podcast-logo.png https://nerdsonearth.com/blog/ Marvel Strike Force: Beating Doom Campaign Nodes 4-4 to 4-6 https://nerdsonearth.com/2021/11/marvel-strike-force-beating-doom-campaign-nodes-4-4-to-4-6/ Mon, 29 Nov 2021 13:00:00 +0000 https://nerdsonearth.com/?p=37382

Our tips and tricks for beating Doom Nodes 4-4, 4-5, and 4-6 in Marvel Strike Force! Who should you target in each wave? We have you covered!

The post Marvel Strike Force: Beating Doom Campaign Nodes 4-4 to 4-6 appeared first on Nerds on Earth.

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Welcome back to MSF Mondays! Each week we break down one more aspect of the hottest mobile game, Marvel Strike Force!

This is the second part of our series on beating the Chapter 4 Doom Campaign Nodes in Marvel Strike Force! You can check out the first installment, on 4-1 through 4-3 here.

The ultimate goal of beating these Doom War nodes is to get the ability to farm nodes for Symbiote Spider-Man! So, let’s talk strategy, things to look out for, and primary targets as you complete these nodes!

MSF: Doom Nodes 4-4 to 4-6

These three nodes require: Hero Mutant characters. Luckily for us, there are some really powerful toons with great synergy that you can use to help you breeze through these nodes. All four of the current X-Factor toons work well here: Polaris, Longshot, Shatterstar, and Multiple Man.

For your fifth, you have a couple different options. I chose to run with X-23, since she is one of my top toons. Her focus on damage and getting past Taunts also comes in handy. Phoenix is another choice but you should be warned: if you summon Dark Phoenix, you won’t earn a 3-star rating. I also like Jubilee here, thanks to her Stun and Blind capabilities. Anytime you’re trying to 3-star, forcing the enemy toons to miss or lose a turn is huge in making sure you survive.

Overall, Astonishing X-Men would be a worthy choice for these nodes, especially if you have Jubilee. Mine weren’t as high a level, so that’s why I went with X-Factor. You’ll also see that X-Force could be an option for you. They are an exceptional offensive team, but I like X-Factor and Astonishing X-Men more due to their inherent ability to heal damage.

Doom Node 4-6 will likely give the most trouble, as Omega Red is a formidable foe. Even with Doctor Doom on your side, it can be a real challenge. I don’t know what the lower Team Power threshold is for a 3-star rating, but it’s probably around 400K+ depending on team composition. If you can 3-star it with lower than that, I want to hear about it!

Ideal Team: Polaris, Longshot, Shatterstar, Multiple Man, X-23*.

*Can swap in Jubilee or Phoenix depending on level. Beast is also usable in 4-6 if you are finding it difficult to survive the negative effects.

Marvel Strike Force Doom Nodes Chapter 4

Doom Node 4-4

Wave 1: Captain America (Sam)*, Sharon Carter*, Graviton x2, AIM Monstrosity x3

Right away we have a lot of enemy AIM synergy, and two Secret Avengers. Power-wise, the Secret Avengers are more of a threat, so taking them out first will set us up nicely for the future waves. Take the time to build up your clones with Multiple Man, and use those AoEs by Shatterstar and Longshot to damage the entire enemy team.

You’ll find that after taking out the two Secret Avengers, the AIM Monstrosities will be fairly beat up. Polaris’ ultimate might even finish them off. Be mindful of X-23’s Ultimate ability; don’t burn it to clear out a Monstrosity or Graviton if you don’t have to. Save it for Wave 2, which can drop as soon as when there are 3 toons left.

Wave 2: Scientist Supreme, Maria Hill*, Nick Fury*

Now you can see why we targeted Secret Avengers first. If we hadn’t, we’re suddenly dealing with almost a complete team. At this point, we also get an extra ally on our side in the form of Doctor Doom. Focus fire on the new Secret Avengers that popped up. Scientist Supreme can be a threat, but I consider a bunch of minion generation by Fury and Maria Hill to be more pressing. The next wave drops once you clear the floor.

Wave 3: Maria Hill*, Sharon Carter*, SHIELD Trooper x2, AIM Infector x2

You need to be careful with this wave because of the SHIELD Troopers. They will get free attacks whenever you target adjacent foes, and that damage can add up. Using your Multiple Man clones as cannon fodder sacrifices works really well in this situation. Target the Secret Avengers, as the Infectors don’t post much of a threat by themselves. If you’ve saved X-23’s Ultimate, this is a great place to finally use it. Minions are squishy.

Marvel Strike Force Doom Nodes Chapter 4
Starting formation for Doom Node 4-1

Doom Node 4-5

Wave 1: AIM Operator x2*, Hulk x3, She-Hulk, Mantis, Invisible Woman

This node requires us to take down the enemy Operators, which will be marked with a yellow double-down arrow. With three enemy Hulks that will be luring us with Taunt, shielding by Invisible Woman, and Healing via Mantis, the clock will be ticking immediately. Focus on the two AIM Operators. Again, using the AoEs from Shatterstar and Longshot’s Special abilities will go a long way. Plus you get Defense Down applied to those Operators.

We also get a Doctor Doom again, so take advantage of his power and AOEs.

Once the Operators are down, the targets are fairly open-ended. I like to clear some of the Hulks first, because Invisible Woman and Mantis don’t have much armor and won’t detract from our targeting of more Operators in the next wave.

Wave 2: AIM Operator*, Hulk x2, Black Widow, Mantis, She-Hulk

In this next wave, there’s only one AIM Operator to worry about, so start attacking them. You’ll have the same challenges and strategy as Wave 1, except with one fewer Hulk and a Black Window in place of Invisible Woman. Longshot’s Ultimate will deal massive damage to the Operator, and then you can clean up the rest, starting with the Hulks. Since you have the time, build up the Multiple Man Clones again. Wave 3 drops at some point, as early as having two toons remaining on the enemy side.

Wave 3: AIM Operator x2*, Hulk x2, She-Hulk, Black Widow

More of the same with Wave 3! Depending on what you had leftover, there could be three Hulks to deal with. Just like before, focus your attention on the AIM Operators; they are the win condition. Of course, the Node doesn’t clear once the Operators are defeated; you’ll still need to get rid of the remaining enemies.

If you’re finding yourself having trouble with this Wave, see if you can save X-23’s Ultimate. That will allow you to hopefully target the AIM Operator, or at least get rid of a straggler from a previous wave. With Doctor Doom in tow, you should be able to have the firepower and range to take this down. Hulks can be a pain with their Taunt and slam abilities, so Doctor Doom’s basic ability applying Disrupted can come in handy.

Marvel Strike Force Doom Nodes Chapter 4
Starting formation for Doom Node 4-5

Doom Node 4-6

Wave 1: Omega Red, Bishop, Kitty Pryde, Silver Samurai*, Hela, Sabretooth*

Thank goodness that we have Doctor Doom on our side because this one starts out difficult right away. Omega Red is no joke, especially with two other Weapon X Members. We are also immediately constrained by Bishop’s Taunt, and we will likely take some hits before we even get a chance to take a turn.

Follow the same steps that we’ve been using in the previous nodes: Shatterstar to apply Defense Down and work through Bishop to get access to the priority targets. Although Omega Red is the biggest threat, he is also going to be the hardest to knock down. I recommend focusing on Sabretooth and Silver Samurai to get rid of that synergy. You’ll just have to chip away at Omega Red as the Waves go on, but at least he will be without his beloved Weapon X allies.

More Weapon X arrive in Wave 2, so we really need to take out the first two before that happens.

Wave 2: Silver Samurai*, Lady Deathstrike*, Beast, Hela

Again, Weapon X members take priority here. Lady Deathstrike should be the easiest to take out, but at this point of the fight you probably have a lot of negative effects piling up. One issue with Lady Deathstrike is that she can gain a Dodge condition. If she has Dodge and you have an open opportunity to take out a Beast or Hela, it’s better to clear the weaker target and use your AoE to get rid of the Dodge. That way, your attack isn’t just wasted. A MuM clone can also work for you in this regard.

This is where Multiple Man can shine, because once he uses his Ultimate you have way more targets for the enemies to choose from. The way the Silver Samurais attack also have a high chance of hitting MuM if he’s in the middle of your team, thus triggering more clones.

In most instances of running this node, I found that I would inadvertently clear the Beast and Hela before the Weapon X members. If you can avoid this, you should have an easier time. There are only two waves, so you won’t be triggering additional waves if you clear other enemies first. Either way, Omega Red always seems to be the last enemy standing, which is why we didn’t make him a priority from the beginning.

There is a high risk of Polaris falling during the second Wave, and she is hard to protect. You can always try to swap her out with Jubilee or Beast to get more longevity for your team. You will be trading AoE for healing, but sometimes that’s what we need to get the 3-star.

This is a difficult node to complete simply due to Omega Red. If you’re able to take him out in the first wave, then the rest should be a cakewalk. It will be hard to accomplish, which is why I suggest this secondary option.

Marvel Strike Force Doom Nodes Chapter 4
Starting formation for Doom Node 4-6

Well I hope this helps you take your Squad from a D+ to a B- Commander!


Previous Installments

You can check out all of our other Marvel Strike Force articles right here! We try to put out a new article every Monday, so stay tuned for even more content.

Join our Discord is you want to join us in nerding out over Marvel Strike Force.

The post Marvel Strike Force: Beating Doom Campaign Nodes 4-4 to 4-6 appeared first on Nerds on Earth.

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Marvel Strike Force: Beating Doom Campaign Nodes 4-1 to 4-3 https://nerdsonearth.com/2021/11/marvel-strike-force-beating-doom-campaign-nodes-4-1-to-4-3/ Mon, 08 Nov 2021 13:00:00 +0000 https://nerdsonearth.com/?p=37321

Our tips and tricks for beating Doom Nodes 4-1, 4-2, and 4-3 in Marvel Strike Force! Who should you target in each wave? We have you covered!

The post Marvel Strike Force: Beating Doom Campaign Nodes 4-1 to 4-3 appeared first on Nerds on Earth.

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Welcome back to MSF Mondays! Each week we break down one more aspect of the hottest mobile game, Marvel Strike Force!

The latest game update gave us a new set of Doom campaign nodes to tackle! Although I’ll have to go back and start this series with Chapter 1, today I’m going to run through the best ways to 3-star Doom Chapter 4. I don’t necessarily want to focus on my team power, because there are multiple ways to tackle these nodes.

However, I do want to talk about strategy, things to look out for, and primary targets as you work towards farming Symbiote Spider-Man!

MSF: Doom Nodes 4-1 to 4-3

The first three nodes require: Spider-Verse, New Warriors, or Heroes for Hire. Right now, New Warriors are an amazing trio that ensures you get plenty of ability energy through Deathpool, and tons of Area of Effect damage thanks to Cloak & Dagger. Spider-Verse will be the next pool to draw from, as Carnage, Symbiote Spider-Man, and Doc Ock are all A-list toons with great utility.

For survivability, I like Doc Ock here. Being able to apply Regeneration to your entire team is huge in making sure you acquire that coveted 3-star ranking. I don’t like Heroes for Hire as much for these nodes, but they should be a suitable team with Shang-Chi in the mix. Symboites might be okay in Doom 4-1, because there are a lot of minions, but they might have trouble with 4-2 and 4-3.

Ideal Team: Cloak, Dagger, Deathpool, Doc Ock, Carnage*

*Can swap in Symbiote Spider-Man instead.

Doom Node 4-1

Wave 1: Taskmaster*, Kingpin, Bullseye, Vulture, Mercenary Riot Guard x2

Your biggest hurdle to start Doom 4-1 is that Taskmaster is going to blind a bunch of your team. This will set you back a turn, so you want to focus on using basic abilities or buffs that don’t care if you’re blinded. I used Doc Ock’s Special to create an extra target via his summon, as well as give me some much-needed Regeneration. Taskmaster should be your primary target.

Wave 2: Baron Zemo*, Kingpin, Shocker, Mercenary Lieutenant, Mercenary Sniper x2, Crossbones

There are a couple key players in this wave. Baron Zemo is the top target thanks to his Ability Block and overall damage output. However, don’t forget that Crossbones has a Taunt that will draw your attention if you spend too long taking down Zemo. Mercenary Lieutenant is also a threat through their buffing capabilities, but they’re squishy enough to not be much of a problem.

Wave 3: Taskmaster*, Mercenary Sniper x2

The final wave drops at 8/16, so be ready for Taskmaster to be added to the mix again. I’ve found that Deathpool is a really great option for wave 2 and 3 because of the higher number of minions on the board. More minions means easier kills, which means you get Deathpool’s bonus attacks earlier in the fight. Just like Wave 1, you want to Ability Block Taskmaster before he can blind your team, or just burst him down quickly.

Starting formation for Doom Node 4-1

Doom Node 4-2

Wave 1: Cloak x2*, Hela, Scarlet Witch, Thanos

Oh no! Now we have to fight some better toons! In this node, you want to focus fire on both Cloaks. Their ability to hit your entire squad with negative debuffs is killer. We’re just lucky that Dagger isn’t here right away otherwise it would amp up the difficulty considerably. But – she is coming in Wave 2 so take care of those Cloaks! Thanos might make this tricky with his Taunt, so you might need to compromise by taking out Thanos and one Cloak, leaving Cloak #2 as the lead target going into Wave 2.

Again, you’ll probably need to work through Blind, so pay attention to your toons to see what’s affecting them so that you don’t waste their better abilities. Hela will spread those negative effects, so she’s target #2. I like to try and spread the damage around to weaken as many enemies as possible before I take out the second toon, which will trigger the next wave.

Wave 2: Dagger*, Ebony Maw*, Heimdall, Hand Sentry, Elektra

This wave drops after you take out two toons (don’t count Hela’s Greg), and brings more synergy to Wave 1 with Maw + Thanos and Cloak + Dagger. If you didn’t take out both Cloaks, finish them off along with Dagger. Ebony Maw should be your next target, even ahead of Hela if she’s still kicking. Keep in mind that Hand Sentry will apply Stealth to the entire enemy team which will limit your targets.

If you brought Dagger around, her Ult should be ready at this stage and will work wonders in clearing the board. Hand Sentry won’t stand a chance against her power. Don’t be worried about Heimdall or Elektra, as both are a league below the other toons in this wave.

Wave 3: Cloak*, Doctor Strange, Loki, Hela

This wave triggers around 6/14, and again, we get another Cloak! This is why Dagger is a primary target in Wave 2, because otherwise you’re leaving a lot of synergy out on the board for the enemy. Focus down the remaining damage dealers like Hela, because Doctor Strange and Loki don’t have much in terms of firepower. I would just be aware of Loki’s Ultimate, as that’ll pit your high-powered toons against yourself.

Starting formation for Doom Node 4-2

Doom Node 4-3

Wave 1: Doctor Doom*, Mordo, Human Torch, Elsa Bloodstone, Doombot x4

Right out the gate, we have Doctor Doom and 4 Doombots to contend with. There are a couple approaches that you can take with this first wave. In one approach, you focus fire solely on Doctor Doom to take him out as quickly as possible. This leaves you vulnerable to more enemies that you’re neglecting.

The other approach is to try and remove all of the Doombots from the equation to make your life easier. Unfortunately, most of them will be detonated quickly, so I don’t think that’s the route to go. If you’re using Cloak & Dagger, Cloak’s Ultimate is a huge help in dishing out that AoE damage and buying yourself some time early in the fight while Dagger’s Ultimate charges up. Save Dagger’s Ult for Wave 2.

The good news is that Human Torch and Mordo are fairly weak in comparison to the other enemies, so you can always take them out if you want free Deathpool attacks. The next wave spawns at 12/20.

Wave 2: Invisible Woman, Scarlet Witch, Doombot x4

If you saved Dagger’s Ultimate, then this wave should be a cakewalk in the park. I completely focused on the Doombots and let the AoE damage take care of Sue and Scarlet Witch. Sue could get her Ultimate off, which will extend this wave, but there’s a lot less danger here compared to Wave 1. I’d recommend slow-playing it if this happens so that you can regenerate your health in preparation of Wave 3, which drops at 6/20.

Wave 3: Ghost Rider*, Scarlet Witch, Doombot x4

We’re seeing a theme here with 4 more Doombots. The key to this wave is actually Ghost Rider because he triggers free attacks when enemies perish. As a result, I recommend taking Ghost Rider out first, and then dealing with the Doombots. Taking out Scarlet Witch 2nd is a good idea so that she doesn’t heal up the bots while you’re working on them. We are fortunate that Doombots aren’t nearly as scary as Doctor Doom!

Starting formation for Doom Node 4-3

Well I hope this helps you take your Squad from a D+ to a B- Commander!


Previous Installments

You can check out all of our other Marvel Strike Force articles right here! We try to put out a new article every Monday, so stay tuned for even more content.

Join our Discord is you want to join us in nerding out over Marvel Strike Force.

The post Marvel Strike Force: Beating Doom Campaign Nodes 4-1 to 4-3 appeared first on Nerds on Earth.

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