Party of Five – Nerds on Earth https://nerdsonearth.com The best place on earth for nerds. Fri, 29 Oct 2021 20:47:48 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://nerdsonearth.com/wp-content/uploads/2018/04/cropped-nerds_head_thumb2-100x100.png Party of Five – Nerds on Earth https://nerdsonearth.com 32 32 All the podcasts from NerdsonEarth.com, under one umbrella. We create short run podcasts for nerds, covering D&D, Marvel, Starfinder, and more! You vote for your favorite shows and they just might get a second season. Party of Five – Nerds on Earth false episodic Party of Five – Nerds on Earth jason.sansbury@nerdsonearth.com podcast All the podcasts from NerdsonEarth.com, the best place on Earth for nerds. Party of Five – Nerds on Earth https://nerdsonearth.com/wp-content/uploads/powerpress/noe-podcast-logo.png https://nerdsonearth.com/blog/ Party of Five: Easy Ideas for a Full Adventuring Party of D&D Players https://nerdsonearth.com/2021/11/dnd-character-concept/ Thu, 04 Nov 2021 12:00:00 +0000 https://nerdsonearth.com/?p=36959

Need a quick D&D character concept? Well, we give you 5!!

The post Party of Five: Easy Ideas for a Full Adventuring Party of D&D Players appeared first on Nerds on Earth.

]]>

Character creation in Dungeons and Dragons is one of the most fun and rewarding elements of the game. Yet it can eat away at your play time if you aren’t careful.

Not all D&D games are campaigns. Most are one-off games where players are invited to quickly roll up a character. But 14 hours later the character still isn’t done, all your snacks have been reduced to crumbs, you’re down a sixer of ginger beer, and the new guy is still dithering back and forth on whether their character should be a half-orc or a halfling…a sorcerer or a wizard…or if they’ll use a bow or a falchion. It can drive a D&D group bonkers!

By the way, if it’s your turn to bring snacks for your D&D group, bring something everyone can enjoy, because Bob can’t have gluten.

Party of Five is 5 ready-made character ideas that can help a player quickly generate a character they are stoked to play. They are simple too. In fact, the 5 characters below need only the Player’s Handbook.

Party of Five! Ideas for a Full Adventuring Party of D&D Players

D&D Gnome Ranger

1.  Skarlett TottenHall and Sobig 

Skarlett TottenHall and Sobig are an odd pairing: One is a gnome ranger and the other her big brown bear companion.

Armed with a sling staff no longer than a baton, Skarlett is jovial and entirely competent, even if she is often mistaken for a  child.

Skarlett would be perfect for a player who wanted to play a ranged class that might not do a ton of damage, but has a lot of utility and makes for light-hearted role playing. Plus, having a brown bear companion is nice (use a typical brown bear stat block for Sobig).

Scarlett’s quick stat block is below or you can download a full character sheet, courtesy of Hero Lab.

Skarlett Tottenhall
Rock gnome ranger 6
Medium, lawful neutral

Armor Class 15 (studded leather)
Hit Points 52 (6d10+12)
Speed 25 ft.


STR 8 (-1), DEX 17 (+3), CON 15 (+2), INT 12 (+1), WIS 12 (+1), CHA 13 (+1)

Saving Throws Str +2, Dex +6
Skills Insight +4, Nature +4, Religion +4, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 11
Languages Common, Gnomish, Gnomish, Halfling, Sylvan


Sling. Ranged Weapon Attack: +8 to hit, range 30 ft./120 ft., one target.
Hit: 1d4+3 bludgeoning damage.

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1d6-1 bludgeoning damage or 1d8-1 bludgeoning damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +8 to hit, range 80 ft./320 ft., one target.
Hit: 1d6+3 piercing damage.

D&D Elf Wizard

2. Roentgen Elbatan

Roentgen Elbatan is a famed wizard whose powers have eroded powers due to being kept feeble minded as a prisoner of war. Once well known for his prowess and vast skill, Roentgen is now level 1, having had his best years stolen from him.

Roentgen would be interesting to role play in that it is easy to imagine the frustration he must feel in having lost so much. But there would be certain satisfaction as well, in that it would be a delight to witness the power return to Roentgen as he again increased in levels and could have the old spells returned to him, having them been stolen from him.

Players will want to slowly unfold his backstory (Why did he become famous? How was he captured? Who held him prisoner?), as I simply used generic copy to generate the character. Download Roentgen’s character sheet.

Roentgen Elbatan
Human wizard 1
Medium, lawful good

Armor Class 13
Hit Points 8 (1d6+2)
Speed 30 ft.


STR 8 (-1), DEX 10 (+0), CON 15 (+2), INT 16 (+3), WIS 12 (+1), CHA 13 (+1)

Feats – Spell Sniper
Saving Throws Int +5, Wis +3
Skills Arcana +5, Insight +3, Investigation +5, Religion +5, Survival +3
Senses passive Perception 11
Languages Common, Giant, Halfling, Orc


Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4 piercing damage.

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Hit: 1d6-1 bludgeoning damage or 1d8-1 bludgeoning damage if used with two hands to make a melee attack.

Half elf Bard

3. Pheldyne Brahe 

Pheldyne Brahe is a half-elf bard who doesn’t stray too far from stereotypes. He’s flashy and there is no limit to the amount of attention that he’ll attempt to draw to himself. He talks non-stop, but it seems as if he never says much of value.

Yet he is loyal and there is no questioning that he makes the adventurers around him much better, bringing out the best in them.

Besides, he also has the best one liners and insults.

Pheldyne is great for the role player who wants to play it loose and swashbuckle(y), plus has the sense of humor to pull off good-natured banter. Pheldyne’s quick stat block is below or you can download his full character sheet, again, courtesy of Hero Lab.

Pheldyne Brahe
Half-elf bard 7
Medium, chaotic good

Armor Class 14 (armor, +1)
Hit Points 52 (7d8+14)
Speed 30 ft.


STR 10 (+0), DEX 12 (+1), CON 15 (+2), INT 8 (-1), WIS 14 (+2), CHA 19 (+4)

Saving Throws Dex +4, Cha +7
Skills Acrobatics +4, Arcana +2, Athletics +3, Deception +7, Insight +8, Investigation +2, Perception +8, Performance +7, Persuasion +7, Sleight of Hand +4
Senses darkvision 60 ft., passive Perception 18
Languages Common, Dwarvish, Elvish, Goblin, Orc


+2 Weapon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1d8+3 piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30 ft./120 ft., one target.
Hit: 1d4+1 bludgeoning damage.

Didier Hutu

4. Didier Hutu is a human cleric (modeled after a Burundian profile) who serves Ilmater. Didier chose the life domain, which means he would serve as an excellent healer for the party.

Didier grew up in the service of a great and honorable cleric, who was a devout defender of the common people. But his master was executed by a group who rose to power through force and exploitation. Didier was separated by his fellow acolytes, and adventures both to defend the common people, as well as one day be united with his companions.

Didier’s stat block is below, but here is a full character sheet.

Didier Hutu
Human cleric 2
Medium, chaotic good

Armor Class 16 (chain mail)
Hit Points 19 (2d8+4)
Speed 30 ft.


STR 15 (+2), DEX 11 (+0), CON 14 (+2), INT 10 (+0), WIS 16 (+3), CHA 13 (+1)

Saving Throws Wis +5, Cha +3
Skills Insight +5, Medicine +5, Persuasion +3, Religion +2
Senses passive Perception 13
Languages Common, Orc


Warhammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1d8+2 bludgeoning damage or 1d10+2 bludgeoning damage if used with two hands to make a melee attack.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d6+2 piercing damage or 1d8+2 piercing damage if used with two hands to make a melee attack.

D&D 5e tiefling Paladin
Halberd guardian by likaspapaya on DeviantArt.com

5. Cainen Szilard, a tiefling paladin plays entirely against stereotypes. Despite casting an imposing and intimidating appearance, there is none more noble and righteous than Paladin Szilard.

A staunch defender of the weak, Paladin Szilard eschews his noble background, instead dedicating his life to putting himself into danger in his fight against evil.

Download a full character sheet or use the simple stat block below.

Paladin
Tiefling paladin 4
Mediu , lawful good

Armor Class 16 (half plate)
Hit Points 32 (4d10+4)
Speed 30 ft.


STR 17 (+3), DEX 12 (+1), CON 13 (+1), INT 9 (-1), WIS 10 (+0), CHA 16 (+3)

Saving Throws Wis +2, Cha +5
Skills History +1, Intimidation +5, Medicine +2, Persuasion +5
Damage Resistances fire
Condition Immunities diseased
Senses darkvision 60 ft., passive Perception 10
Languages Common, Infernal


Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100 ft./400 ft., one target.
Hit: 1d10+1 piercing damage.

Halberd. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 1d10+3 slashing damage.

Party of Five! Ideas for a Full Adventuring Party of D&D Players

With a front line defender, a healer, a spell user, and two support characters, the above can be a ready made party of 5. Players will undoubtedly want to make tweaks in order to make these characters their own, but these characters are nice to get players started quickly. And none venture beyond the basic rules or the Player’s Handbook.

And if you need help with tactics, check out our player guides for simple combat here.

The post Party of Five: Easy Ideas for a Full Adventuring Party of D&D Players appeared first on Nerds on Earth.

]]>
Party of Five: Easy Ideas for a Full Adventuring Party of D&D Players https://nerdsonearth.com/2017/04/and-character-ideas/ Fri, 21 Apr 2017 17:23:05 +0000 https://nerdsonearth.com/?p=12863

Here are five D&D character ideas, complete with character sheets for you to drop into your game.

The post Party of Five: Easy Ideas for a Full Adventuring Party of D&D Players appeared first on Nerds on Earth.

]]>

A few of the NoE staff are chronic character creators. We roll up PCs for Pathfinder or Dungeons and Dragons on the regs–oft times mapping out their full progression from Level 1 to Level 20 including feats, stats, abilities, et al.

I’m talking dozens and dozens of race/class/archetype combinations named, backstory’d, and ready to play.

You might be just like us Earth Nerds, but its far more likely you’re not. Maybe you suffer from decidophobia and just have a hard time choosing the character combination that is just right for you. For those undecided, we’ve got the Party of Five posts wherein we give you five readymade character ideas whose powers combine to make a pretty balanced party for any adventure.

Party of Five! D&D Character Ideas for a Full Adventuring Party

1.   Kalla Oloore.  I have actually written a full backstory story for Kalla and a custom background; both
of which you’re free to use, of course. The background would definitely need DM/GM approval since it isn’t in the PHB.

Kalla might prove a bit of a challenge for someone brand new to D&D because of the tension between her own Alignment and that of her fiendish patron, but I’ll be darned if it wouldn’t make for some good storytelling!

She rocks no armor because she can cast Mage Armor on herself at will without expending a spell slot or any material components.  So long as you stay on top of keeping it “turned on,” her AC will be 15.  She’s primarily designed for ranged combat, but if enemies get close she has Mirror Image to fall back on to confuse the combatants and buy herself some time to fight back with her quarterstaff if need be.

Kalla’s stat block is below or you can download her full character sheet here, courtesy of Hero Lab.

Kalla Oloore
Tiefling Warlock 3
Medium humanoid, lawful good


Armor Class 12 (15 with Mage Armor)
Hit Points 18 (3d8)
Speed 30 ft.


STR 8 (-1), DEX 14 (+2), CON 10 (+0), INT 14 (+2), WIS 12 (+1), CHA 17 (+3)


Saving Throws Wis +3, Cha +5
Skills Arcana +4, History +4, Insight +3, Religion +4
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 11
Languages Common, Dwarvish, Infernal, Orc

Actions


Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target.

Hit: 1d8+2 piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target.

Hit: 1d4+2 piercing damage.

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

Hit: 1d6-1 bludgeoning damage or 1d8-1 bludgeoning damage if used with two hands to make a melee attack.


“Thief” by BenWootten on DeviantArt.com

2.  Blythe Turk.  Blythe is my idea of the wily and charismatic sneakster. She does her best to keep to the shadows, but if she’s spotted violence isn’t her only – or maybe even primary – recourse.  She’s high in Dexterity (duh), Charisma (for those Persuasion checks), and Intelligence (her spell casting ability stat).

She is built along the Arcane Trickster path for access specifically to the Charm Person spell. And she is not above using the subtle art of seduction to her advantage! She’s supremely quick-thinking and is always ready with a believable story for her whereabouts and activities to suppress suspicion, but she’s handy with a blade and bow, too.

Check out Blythe’s stats below or download her character sheet here!

Blythe Turk
Female Human Rogue 3
Medium humanoid, chaotic neutral


Armor Class 14 (leather armor)
Hit Points 21 (3d8+3)
Speed 30 ft.


STR 9 (-1), DEX 16 (+3), CON 13 (+1), INT 14 (+2), WIS 11 (+0), CHA 15 (+2)


Saving Throws Dex +5, Int +4
Skills Deception +6, Insight +2, Performance +4, Persuasion +4, Sleight of Hand +5, Stealth +7
Senses passive Perception 10
Languages Common, Thieves’ Cant

Actions


Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.

Hit: 1d4+3 piercing damage.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 1d8+3 piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80 ft./320 ft., one target.

Hit: 1d6+3 piercing damage.


3.  Nimble Dick.  Don’t let Nimble Dick’s size fool you…

[dramatic break in shame for picking the low hanging fruit]

…his ability to affect the battlefield is impressive.  He and Junto (below) have been paling around for quite some time and work wonders as a pair. His favorite strategy is to cast Heroism on the raging Junto, granting him temporary HP that is effectively doubled given his friend’s damage resistances in that state.

He is also one heck of a debuffer with spells and cantrips like Vicious Mockery, Bane, and Dissonant Whispers. Nimble Dick also has a couple means of restoring health to his comrades. On top of all that, he is a bit of a jake-of-all-trades since he went with the College of Lore. I’d play him as the face or head of public relations for this motley crew.

Snag Nimble Dick’s full character sheet here or browse his stats below.

Nimble Dick
Lightfoot halfling Bard 3
Small humanoid, chaotic neutral


Armor Class 14 (leather armor)
Hit Points 18 (3d8)
Speed 25 ft.


STR 8 (-1), DEX 17 (+3), CON 10 (+0), INT 13 (+1), WIS 12 (+1), CHA 15 (+2)


Saving Throws Dex +5, Cha +4
Skills Acrobatics +5, Animal Handling +2, Arcana +2, Athletics +0, Deception +4, History +2, Insight +3, Intimidation +3, Investigation +2, Medicine +2, Nature +2, Perception +3, Performance +6, Persuasion +6, Religion +2, Sleight of Hand +5, Stealth +5, Survival +2
Senses passive Perception 13
Languages Common, Halfling

Actions


Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.

Hit: 1d4+3 piercing damage.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 1d8+3 piercing damage.


4.  Junto. He gets up close and he rages often; soaking up damage like a sponge and dishing it out just as readily and easily. He and Nimble Dick have been an inseparable pair for years in a mutually beneficial arrangement: Nimble keeps Junto alive so Junto can do what he loves best – fight right in the thick of things.

Junto is a simple melee character that is perfect for someone who just wants to smash things – a trait found in many young and/or first time players. On top of damage resistances while raging, Junto can shrug off 1d12 damage once per short rest like it never happened. And you better believe he uses Reckless Attack pretty much every time he swings his Greataxe while raging!

Junto’s stats are shown below, or you can download his character sheet and make him your own.  He does venture beyond the PHB a bit given his Goliath race, but you can download the Elemental Evil Player’s Companion (from which he comes) here for free!

Junto
Male Goliath Barbarian 3
Medium , lawful neutral


Armor Class 14 (chain shirt)
Hit Points 32 (3d12+6)
Speed 30 ft.


STR 17 (+3), DEX 13 (+1), CON 15 (+2), INT 12 (+1), WIS 10 (+0), CHA 8 (-1)


Saving Throws Str +5, Con +4
Skills Animal Handling +2, Athletics +5, Intimidation +1, Perception +2, Survival +2
Senses passive Perception 12
Languages Common, Giant, Halfling

Actions


Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 1d12+3 slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.

Hit: 1d6+3 slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30 ft./120 ft., one target.

Hit: 1d6+3 piercing damage.


5.  Gregor the Bold of Sundabar.  Gregor was only recently knighted and so is embarking on his very first pilgrimage of general do-goodery. He is a savage fighter who trusts his Chainmail to deflect most blows intended to cause him great harm.

He splits his utility on the playing field evenly between devastating blows with his Flail (oftentimes bolstered with Searing or Wrathful Smite) and lending aid to his companions with the likes of Bane, Cure Wounds, Lay on of Hands, and Protection. He commands quite the presence, and so often ends up Frightening his enemies when he brandishes his holy symbol – sending them running for the hills.

And the gods forbid enemies cluster together neatly enough for this battle-savvy Dragonborn to unleash his Breath Weapon.

Download Gregor’s full character sheet here to take him adventuring with you and check out his stat block below.

Gregor The Bold Of Sundabar
Dragonborn Paladin 3
Medium humanoid, lawful good


Armor Class 18 (chain mail, shield)
Hit Points 28 (3d10+6)
Speed 30 ft.


STR 17 (+3), DEX 10 (+0), CON 14 (+2), INT 8 (-1), WIS 12 (+1), CHA 14 (+2)


Saving Throws Wis +3, Cha +4
Skills Athletics +5, History +1, Intimidation +4, Persuasion +4
Damage Resistances lightning
Condition Immunities diseased
Senses passive Perception 11
Languages Common, Draconic, Elvish

Actions


Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 1d8+3 bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30 ft./120 ft., one target.

Hit: 1d6+3 piercing damage.


Two healers, plenty of range potential, all sorts of debuffs, front line brawlers, fast talkers, and oodles of damage potential make this party viable and fairly well balanced. Give them a go–as a group or just your favorite single character–during your next campaign for a quick grab-and-go build, courtesy of Nerds on Earth.

The post Party of Five: Easy Ideas for a Full Adventuring Party of D&D Players appeared first on Nerds on Earth.

]]>
Party of Five: Easy Ideas for a Full Adventuring Party of D&D Players https://nerdsonearth.com/2016/03/ready-adventure-easy-templates-full-adventuring-party-dd-players/ Thu, 31 Mar 2016 12:31:17 +0000 https://nerdsonearth.com/?p=5851

Character creation in Dungeons and Dragons is one of the most fun and rewarding elements of the game. Yet despite streamlining character creation in D&D 5e, it can still eat away at your play time if you aren’t careful. Time after time players are invited to arrive 30 minutes early with the goal to quickly roll up […]

The post Party of Five: Easy Ideas for a Full Adventuring Party of D&D Players appeared first on Nerds on Earth.

]]>

Character creation in Dungeons and Dragons is one of the most fun and rewarding elements of the game. Yet despite streamlining character creation in D&D 5e, it can still eat away at your play time if you aren’t careful.

Time after time players are invited to arrive 30 minutes early with the goal to quickly roll up a character. Fourteen hours later all your snacks have been reduced to crumbs, you’re down a sixer of ginger beer, and the new guy is still dithering back and forth on whether their character should be a half-orc or a halfling…a sorcerer or a wizard…or if they’ll use a bow or a falchion. It can drive a D&D group bonkers.

By the way, if it’s your turn to bring snacks for your D&D group, bring something everyone can enjoy, because Bob can’t have gluten.

Party of Five are 5 ready-made character ideas that might help players more quickly generate a PC they are stoked to play. The 5 characters below need only a Player’s Handbook.

Party of Five! Ideas for a Full Adventuring Party of D&D Players

D&D Gnome Ranger1.  Skarlett TottenHall and Sobig are an odd pairing: a gnome ranger and her big brown bear companion. Armed with a sling staff no longer than a baton, Skarlett is jovial and entirely competent, even if she is often mistaken for a  child.

Skarlett would be perfect for a player who wanted to play a ranged class that might not do a ton of damage, but has a lot of utility and makes for light-hearted role playing. Plus, having a brown bear companion is nice (use a typical stat brown bear stat block for Sobig).

Scarlett’s quick stat block is below or you can download a full character sheet, courtesy of Hero Lab.

Skarlett Tottenhall
Rock gnome ranger 6
Medium , lawful neutral


Armor Class 15 (studded leather)
Hit Points 52 (6d10+12)
Speed 25 ft.


STR 8 (-1), DEX 17 (+3), CON 15 (+2), INT 12 (+1), WIS 12 (+1), CHA 13 (+1)


Saving Throws Str +2, Dex +6
Skills Insight +4, Nature +4, Religion +4, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 11
Languages Common, Gnomish, Gnomish, Halfling, Sylvan

Actions


Sling. Ranged Weapon Attack: +8 to hit, range 30 ft./120 ft., one target.
Hit: 1d4+3 bludgeoning damage.

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1d6-1 bludgeoning damage or 1d8-1 bludgeoning damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +8 to hit, range 80 ft./320 ft., one target.
Hit: 1d6+3 piercing damage.

D&D Elf Wizard2. Roentgen Elbatan is a famed wizard with eroded powers due to being kept feeble minded as a prisoner of war. Once well known for his prowess and vast skill, Roentgen is now level 1, having had his best years stolen from him.

Roentgen would be interesting to role play in that it is easy to imagine the frustration he must feel in having lost so much. But there would be certain satisfaction as well, in that it would be a delight to witness the power return to Roentgen as he again increased in levels and could have the old spells returned to him, having them been stolen from him.

Players will want to slowly unfold his backstory (Where was his fame? How was he captured? Who held him prisoner?), as I simply used generic copy to generate the character. Download Roentgen’s character sheet.

Roentgen Elbatan
Human wizard 1
Medium , lawful good


Armor Class 13
Hit Points 8 (1d6+2)
Speed 30 ft.


STR 8 (-1), DEX 10 (+0), CON 15 (+2), INT 16 (+3), WIS 12 (+1), CHA 13 (+1)


Feats – Spell Sniper
Saving Throws Int +5, Wis +3
Skills Arcana +5, Insight +3, Investigation +5, Religion +5, Survival +3
Senses passive Perception 11
Languages Common, Giant, Halfling, Orc

Actions


Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4 piercing damage.

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Hit: 1d6-1 bludgeoning damage or 1d8-1 bludgeoning damage if used with two hands to make a melee attack.

3. Half elf BardPheldyne Brahe is a half-elf bard who doesn’t stray too far from stereotypes. He’s flashy and there is no limit to the amount of attention that he’ll attempt to draw to himself. He talks non-stop, but it seems as if he never says much of value.

Yet he is loyal and there is no questioning that he makes the adventurers around him much better, bringing out the best in them.

Besides, he also has the best one liners and insults.

Pheldyne is great for the role player who wants to play it loose and swashbuckle(y), plus has the sense of humor to pull off good-natured banter. Pheldyne’s quick stat block is below or you can download his full character sheet, again, courtesy of Hero Lab.

Pheldyne Brahe
Half-elf bard 7
Medium , chaotic good


Armor Class 14 (armor, +1)
Hit Points 52 (7d8+14)
Speed 30 ft.


STR 10 (+0), DEX 12 (+1), CON 15 (+2), INT 8 (-1), WIS 14 (+2), CHA 19 (+4)


Saving Throws Dex +4, Cha +7
Skills Acrobatics +4, Arcana +2, Athletics +3, Deception +7, Insight +8, Investigation +2, Perception +8, Performance +7, Persuasion +7, Sleight of Hand +4
Senses darkvision 60 ft., passive Perception 18
Languages Common, Dwarvish, Elvish, Goblin, Orc

Actions


+2 Weapon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1d8+3 piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30 ft./120 ft., one target.
Hit: 1d4+1 bludgeoning damage.

4. Didier HutuDidier Hutu is a human cleric (modeled after a Burundian profile) who serves Ilmater. Didier chose the life domain, which means he would serve as an excellent healer for the party.

Didier grew up in the service of a great and honorable cleric, who was a devout defender of the common people. But his master was executed by a group who rose to power through force and exploitation. Didier was separated by his fellow acolytes, and adventures both to defend the common people, as well as one day be united with his companions.

Didier’s stat block is below, but here is a full character sheet.

Didier Hutu
Human cleric 2
Medium , chaotic good


Armor Class 16 (chain mail)
Hit Points 19 (2d8+4)
Speed 30 ft.


STR 15 (+2), DEX 11 (+0), CON 14 (+2), INT 10 (+0), WIS 16 (+3), CHA 13 (+1)


Saving Throws Wis +5, Cha +3
Skills Insight +5, Medicine +5, Persuasion +3, Religion +2
Senses passive Perception 13
Languages Common, Orc

Actions


Warhammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1d8+2 bludgeoning damage or 1d10+2 bludgeoning damage if used with two hands to make a melee attack.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d6+2 piercing damage or 1d8+2 piercing damage if used with two hands to make a melee attack.

D&D 5e tiefling Paladin
Halberd guardian by likaspapaya on DeviantArt.com

5. Cainen Szilard, a tiefling paladin plays entirely against stereotypes. Despite casting an imposing and intimidating appearance, there is none more noble and righteous than Paladin Szilard. A staunch defender of the weak, Paladin Szilard eschews his noble background, instead dedicating his life to putting himself into danger in his fight against evil.

Download a full character sheet or use the simple stat block below.

Paladin
Tiefling paladin 4
Medium , lawful good


Armor Class 16 (half plate)
Hit Points 32 (4d10+4)
Speed 30 ft.


STR 17 (+3), DEX 12 (+1), CON 13 (+1), INT 9 (-1), WIS 10 (+0), CHA 16 (+3)


Saving Throws Wis +2, Cha +5
Skills History +1, Intimidation +5, Medicine +2, Persuasion +5
Damage Resistances fire
Condition Immunities diseased
Senses darkvision 60 ft., passive Perception 10
Languages Common, Infernal

Actions


Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100 ft./400 ft., one target.
Hit: 1d10+1 piercing damage.

Halberd. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 1d10+3 slashing damage.


With a front line defender, a healer, a spell user, and two support characters, the above can be a ready made party of 5. Players will undoubtedly want to make tweaks in order to make these characters their own, but these characters are nice to get players started quickly. And none venture beyond the basic rules or the Player’s Handbook.

[give_form id=”5476″]

The post Party of Five: Easy Ideas for a Full Adventuring Party of D&D Players appeared first on Nerds on Earth.

]]>